Index · S

10 entries under S

Every glossary entry filed under S, with its one-line definition. Open an entry for the full definition, the yew2K note and cross-references.

  1. § 59

    shot contest

    How closely a defender is on the shooter at release; contested shots carry a penalty.

    Shooting & timing

  2. § 60

    shot meter

    The on-screen timing bar; yew2K requires it Off because it narrows the green window.

    Shooting & timing

  3. § 61

    shot timing setting

    The controller setting that decides who times the shot — you or the game. yew2K needs Shots and Layups.

    Shooting & timing · also Shot Timing, Shots and Layups

  4. § 62

    Spot Take

    yew2K page 15: rapid-taps the post-up button while held to win position battles.

    yew2K mods

  5. § 63

    SQ Remap

    yew2K page 5: hold L3/R3/L1/R1 with Square for a plain, un-rhythmed shot. R3 moves Auto-Green to L3.

    yew2K mods · also Square remap

  6. § 64

    Stage

    High-stakes Park-style games in the City where players wager VC.

    Game modes & builds

  7. § 65

    standstill

    A shot with feet set and the left stick at rest; the baseline every other timing is measured against.

    Shooting & timing · also stand-still, set shot

  8. § 66

    Step Delay

    yew2K page 22: the wait between the step-back and the shot. 20–1200 ms; default 150, yew 125.

    yew2K mods

  9. § 67

    step-back

    A hop backwards to create space, then a shot; yew2K's Step Back page performs and times it.

    Shooting & timing · also Step Back (menu page), stepback

  10. § 68

    Style (menu page)

    The first page of the yew2K menu: the build/style selector.

    yew2K mods