Subject

Input & tuning

Latency, deadzones, drift, remaps, macros, combos. 6 entries, alphabetical.

  1. § 14

    combo

    GPC's name for a scripted input sequence with waits between steps.

  2. § 19

    deadzone

    The region around a stick's centre where input is ignored. yew: about 5% in 2K, higher if drifting.

    Also dead zone

  3. § 24

    drift

    A stick reporting movement while untouched, usually from wear; hidden by a larger deadzone.

    Also stick drift

  4. § 37

    latency

    The delay between an input and its effect on screen; why one value feels different per setup.

    Also input lag, delay

  5. § 38

    macro

    A scripted sequence of inputs fired from one trigger; written as a combo in GPC.

  6. § 57

    remap

    Moving a button's function to a different button, in the game or in a script.