§ 17 · Mod menu & values

context multiplier

An automatic scaling a script applies to one base value depending on the kind of shot.

An automatic adjustment a script applies to a base value depending on what kind of shot is happening, so one number works across several situations without you changing it.

Button Rhythm context multipliers
SituationSweep
Turbo fadesAbout 18% slower
Insta-stop / quick-stop shotsAbout 10% faster
Shots on the moveAbout 8% faster
Shots within 400 ms of leaving the move stick (step-back, hop gather)Slightly faster

See also

  1. § 12Button Rhythmyew2K page 2: turns a Square shot into a rhythm shot. 8–80 ms; does not time the shot.
  2. § 70tempoHow fast the right stick travels on a rhythm shot; 2K27 grades it as part of timing.
  3. § 72value (ms)A millisecond number on a mod page: how long the shot is held, or how long the rhythm flick lasts.
  4. § 71Turbo Fadesyew2K page 4: R2 + a fade uses the 727–823 ms turbo hold band instead of the standing value.